This feature is disabled by default because some folders may have write access but not delete access, in which case the created dummy file will remain in the destination folder(s). To do that, file browser attempts to create dummy files inside those folder(s) and if it fails, an error dialog is displayed to the user. While saving files/folders or loading folders, file browser can check if the user has write access to the destination folder(s) to ensure that any file operations inside those folder(s) will work without any issues. To disable this behaviour, you can set FileBrowser.ShowFileOverwriteDialog to false. In file saving mode, if the user selects one or more existing files, the file browser will show a file overwrite dialog. ![]() By default, this value is 5 seconds on standalone platforms and -1 on mobile platforms. If its value is less than 0, list of drives won't be refreshed. This interval can be changed via FileBrowser.DrivesRefreshInterval. To open files or directories in the file browser with a single click (instead of double clicking), you can set FileBrowser.SingleClickMode to true.įile browser refreshes the list of drives at a regular interval to detect the insertion/removal of USB drives. Note that this toggle is always hidden on Android 10+ when Storage Access Framework is used or on mobile devices when device is held in portrait orientation. To change the visibility of that toggle, you can use FileBrowser.DisplayHiddenFilesToggle. This value can also be changed from the " Show hidden files" toggle in the user interface. You can set whether or not hidden files should be shown in the file browser via FileBrowser.ShowHiddenFiles (has no effect when Storage Access Framework is used on Android 10+). ![]() If you are sure that your plugin is up-to-date, then enable Custom Proguard File option from Player Settings and add the following line to that file: -keep class .*
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